The Goal
of the Game.
You
have to get through as many levels as possible, at the same
time trying to prevent Grotto's filling with bricks.
Game
board.
Game
board is represented the grotto, partly filled with bricks.
Several bricks hang down from the Grotto's arch, as if ready
to fall. The arch itself is formed by two lines of bricks.

Move.
To
make a move, you have to choose one of the bricks inside
Grotto.

You
may move it to the top of the next column, pointing to the
destination place (if the brick moved will meet no obstacles
on its way)

or
remove it by one more touch.

After
you move or remove the brick, from the arch hanging bricks
fall down. If after this in the Grotto the blocks of three
or four bricks are formed, they are disappeared and you
score.

In
case there's free space under the bricks after the blocks'
removal, they fall down according to the law of gravitation.
After the fall new blocks may be formed, and they disappear,
forming chain reaction etc. till the bricks in Grotto become
stable.

After
this under the arch some more bricks will hang down. The
move is over at this. But if after the move made at least
one of the columns reaches the arch, newly appeared bricks
will fall down again. Only after their fall and new blocks'
removal you can make next move (even if one of the columns
reaches the arch once again).
Scoring.
You
score at every removed block. For a three-bricks' block
– 1 point, block of four bricks – 2 points,
five bricks – 4 points, six – 7 points, the
block of seven bricks will give you 11 points … etc.
If
several blocks are removed simultaneously, the number of
the points for every block will be multiplied by the quantity
of the removed blocks. If the blocks' falling reminds chain
reaction, the number of points for blocks doubles at the
second removal, triples at the third etc... The more units
in your chain, the more points you get.
Game
Modes.
There
are three game modes. They differ by the rules of getting
through the level.
In
Relax mode you have to remove just a certain number of blocks
to complete the level.
In
Puzzle Mode you have certain quantity of moves to remove
required number of blocks.
Timed
Mode — you remove certain number of blocks during
the time given.
The
meter at Grotto's bottom shows what is left before the end
of a level.

You
finish the level before the appointed time, if after your
move there are only two lines of bricks at Grotto's bottom.

Bonus.
For
successful finishing of the level you get a bonus.
If
you have to remove 50 blocks required to get through the
level, you get 10 points, 60 blocks — 15 points, 70
blocks — 20 points etc.
5 points
for every line free of bricks.
In
Puzzle Mode you score 3 points extra for every unused move,
and in Timed Mode — 2 points for every unused second.
If
you have cleared a grotto (exepting two lines),
you score 25 points, and also additionally 3 points for
every unused block, required for finishing the level.
Lives.
You're
given several lives to play the game. You lose one life,
if during the game a part of bricks reached the arch of
Grotto, so there's no place to fall for a required number
of bricks.

In
Puzzle and Timed Mode you lose one life if you haven't managed
to get through the level for a certain number of moves or
time.
Magic
Bricks.
While
playing you see that the game gets more complex. The quantity
of bricks' coloring and the number of bricks falling down
simultaneously from the arch increase. Besides, there appear
special magic bricks, which can both help and impede.
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The
Life. Adds one Life. You lose one life if
the Grotto is filled with bricks or the level is failed. |
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The
Meteor destroy the top three bricks of the
column which it falls on. |
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The
Multicolor brick can form blocks with any
other bricks. |
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The
Bomb explodes, destroying all bricks around
it. |
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The
Snowball freezes a column for the next ten
moves. |
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The
Lightning destroys all of the bricks in the
column it touches. |
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The
Stone can't form blocks. Stones can be destroyed
only by magic bricks. |
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The
Fireball plunges three bricks down and then
destroys the row it stops at. |
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The Magic Wand recolors and destroys
some of the bricks in the Grotto. The most powerful
brick. |
Finishing
the Game.
The
game finishes if you lose your last life. If your result
during the game is one of the best, it's put into the High
Score table. Every game mode has its own High Score table.
Interface.
Game
interface is represented by a main form, on which the grotto
is situated.

At
the grotto's bottom there's a meter. In relax mode it shows
how many blocks are left to finish the level.

In
Puzzle and Timed game the meter consists of two parts.
In
Puzzle mode the upper part shows how many moves left to
complete the level.

In
Timed mode it shows how much time left to complete the level
successfully.

The
bottom part as in Relax game shows how many blocks should
be removed
to finish the level.
On
the right of the meter there's a undo button. With
the help of it you can go back up to 3 moves. |

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In
Timed game on the left of the meter there's a Pause
button that enables you to stop the game for some
time. Tap on it once more (or just tap the grotto
inside with your stylus) and you'll continue the game. |

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On
the grotto's left there's a space on which the game logotype,
information panel and control panel are situated.
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If
you tap the game logotype, you are in the about form.
Here you can register the game and get more information
on technical support. |
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| Information
panel shows your current achievements: scores, the
level's number and how many lives are left. You can
get more detailed game statistics if you tap the information
panel. |

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Control
panel consists of six buttons. |
* * *
We've
provided you with all necessary information. Now it's your
turn to show all your skills of a tactician and a brainstormer.
Welcome to the magic world. Have a good time!